Servers and releases
List active servers
Section titled “List active servers”GET /api/v1/releasesHEAD /api/v1/releasesNo authentication is required. The response is ordered by region, display name, and slug:
{ "releases": [ { "id": "intl", "displayName": "Global", "region": "global" }, { "id": "jp", "displayName": "Japan", "region": "jp" } ]}The supported region values are global, jp, kr, tw, cn, and en. id is a server slug and is the {server} path parameter for all server-scoped APIs. The registry includes active servers only.
Inspect the current release
Section titled “Inspect the current release”GET /api/v1/servers/{server}/releaseHEAD /api/v1/servers/{server}/releaseGET /api/v1/servers/{server}/release?projection=identityThe default response is the published release manifest. Its shape is release-specific and is the source of truth for the catalog manifest, source index, game-client manifest, and content inventory. Use the identity projection when a small, stable descriptor is enough:
{ "schema": "haneoka-resource-release-identity-v1", "server": "intl", "releaseId": "r-679793a903cd5cd2838a", "sourceId": "v25-c0b6a1541e45-9e9e2f64c6da-medea1e907f55-ncd8654cc"}releaseId matches r- followed by 20 lowercase hexadecimal characters. Use the value returned by the response or release pointer for subsequent pinned requests; do not construct or guess release IDs.
Pin a request
Section titled “Pin a request”Every server-scoped catalog path accepts:
?release=r-0123456789abcdef0123The release descriptor is immutable. A missing identity descriptor returns 404 release_identity_missing; an invalid descriptor returns 502 release_identity_invalid. Unpinned requests use the current release pointer and return 503 release_unavailable when no release is published.
Release headers
Section titled “Release headers”Successful server-scoped responses include X-Haneoka-Release-Id and X-Haneoka-Source-Id. Keep these headers with cached or indexed data.